In compositeBaseTextureName: insert _uuface_eye_alien after the face txmt definitionĮ.g. Locate your sim files in My Documents\EA Games\The Sims 2\Neighborhoods\Nxxx\Characters and open the affected sim file.Īdd a new baseTexture1 with the value uuface-eye-alien (NB add creates a blank entry at the bottom of the list, once you have set the values, click the sort list button) I fixed it by hand in SimPE for a normal skintone as follows:įind out the number(s) of the affected sims by looking in the sim description data. The teenage aliens and normal skintone sims are missing some vital data so they don't use the alien eye texture at all. The problem is all down to EAxis and how they are generating the customPart TXMT data in the character files. I had a look at this in response to a thread on another board and have tracked down the cause and worked out a fix for the problem. teenagers with the alien skintone and sims with alien eyes but normal skintones. As we all know alien eyes do not display properly in all cases e.g.
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